The Call is a short platformer about losing control of who you are to things we can't understand. Literally.



Use space to jump (or double-jump) and try your best to keep track of the changing keys and keep things under control.



Created in 2 weeks for #RainbowJam16 by James Noble, Grant Stranaghan, Rachel Simpson and Daryl Dundee.

Published Sep 04, 2016
StatusIn development
PlatformsHTML5
Rating
(2)
AuthorJamwillinob
GenrePlatformer
Made withPhaser
Tags16-bit, 2D, 8-bit, Exploration, Female Protagonist, Procedural Generation, Short, Singleplayer
Average sessionA few minutes
LanguagesEnglish
InputsKeyboard

Comments

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(+1)

Can someone tell me what the statements that flash that go across the screen, because honestly the curious cat in me was trying to crack it while trying to juggle everything else going in my world.



(+1)

10/10 would lose my sense of left and right again

(+1)

Love the key changes mechanism, giving the awkward hand pose sometimes.

Also, is there the meaning of the random-letters messages in human language?

(+1)

Was expecting alternative ending after collecting all the letters. Well, it was nice spent 10 minutes anyway