The Call is a short platformer about losing control of who you are to things we can't understand. Literally.

Use space to jump (or double-jump) and try your best to keep track of the changing keys and keep things under control.

Created in 2 weeks for #RainbowJam16 by James Noble, Grant Stranaghan, Rachel Simpson and Daryl Dundee.

More information

Published50 days ago
StatusIn development
Tags16-bit, 2D, 8-bit, Exploration, Female Protagonist, Procedural Generation, Short, Singleplayer
Average durationA few minutes
Player countSingleplayer


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10/10 would lose my sense of left and right again

Love the key changes mechanism, giving the awkward hand pose sometimes.

Also, is there the meaning of the random-letters messages in human language?

Was expecting alternative ending after collecting all the letters. Well, it was nice spent 10 minutes anyway